![]() The textures of the outcrop beneath me, and the trees lining the ground far below, composed a haze of green and brown, distorted by the distance. The sense of scale hit me immediately, as did the elevated position I occupied. Crytek's The Climb places you in the digital harness of a rock climber, and as Crytek's David Bowman guided me through the controls of the upcoming virtual reality title, he accompanied his instructions with the golden rule of climbing: "Don't look down." So I was surprised to feel that same fear grip me as I donned an Oculus Rift recently. Confronting that sense of height and scale helped-if only a little. But about three years ago, I began rock climbing in the hopes of overcoming the phobia. It used to be worse, sometimes resulting in panic attacks. At more than 15 feet above solid ground, the symptoms kick in: vertigo, shortness of breath, and the inability to speak or think clearly.
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